Signifying Spaces

Space and sequence as tools
for creating drama and meaning in virtual reality.


What:   ICAM120 Virtual Environments / Winter 2002
Where: Building UCTR201 Room 230
When:  Wednesdays 9:05am - 11:55 am
Who:    Tamiko Thiel, Visiting Lecturer, phone: 619-200-2887
             Office Hours: Wednesday 1-2pm and by appointment, Grad Lab (VAF 231, x50207)

Course Content:

The elusive promise of interactive 3D virtual reality art has been to provide the platform for  Gesamtkunstwerke of the 21st Century, combining the tricks and tools of theater and cinema with the immersion and involvement of computer games. Much of the necessary technology, lacking during the "hype" phase of VR in the 1990s, is finally in place. Major computer graphic conferences such as SIGGRAPH are starting to devote a large number of panels to game design, as the game market begins to exceed film as the largest computer graphic moneymaker.

In this class we will look far beyond the confines of the game genre to develop interactive 3D as a cultural medium capable of communicating meaning and creating a sense of emotional involvement in the user. We will draw on techniques of surrealism, theory from theater, structures from music, analyses from urban planning to understand how space, images, sounds and texts can interact with the viewer's own actions and movements to create virtual environments that are signifying spaces, spaces where metaphorical images and figures of speech create a meaningful and emotionally moving fiction stronger than reality.

Students will create, alone or in small groups, interactive 3D environments in the PC-based blaxxun VRML browser. Students will use a combination of 3D Studio MAX and text editors to create 3D objects and spaces, and program interaction in vrmlscript (similar to JavaScript.)

Textbook and Course Reader: The VRML 2.0 Sourcebook from Ames, Nadeau and Moreland will be the textbook for the course. Additionally, the Course Reader provides essays on relevant topics from various fields, including drama theory, music theory and urban planning.

Course Prerequisites: Portfolio and CSE 11 are required for this course. Preference is given to students with 3D modeling experience (ideally with 3D Studio Max.) Students without such experience will be required to complete a 3D MAX tutorial in addition to their other assignments. For other prerequisites see ICAM website.

Attendance: Students are expected to attend all classes on time and prepared to fully participate. Attendance will be taken at the start of every class. Chronic lateness will count as absence. Each unexcused absence will lower the final grade half a letter grade. For an excused absence a doctor's note or other acceptable written excuse is required.

Course Evaluation: .Your assignments must be turned in on time. A late assignment will result in grade reduction by one letter grade for that assignment. Your final grade will be based on exercises, quizzes, class attendance and participation and the final project with accompanying website documentation.

20% attendance & participation
30% exercises
50% project, final presentation and documentation 

Grading: A=excellent, B=above average, C=average, D=below average, F= unacceptable


Schedule (subject to change)


Week 1 / January 9

Class Introduction and Course Overview

Videos and 3D
demos of signifying spaces.

Assignment:(see details in files in http://sgva-serv1.ucsd.edu/~va120w/week1/)
- Preliminary project proposal: topic, imagery, image and sound sources, initial rough spacial layout, interactivity.
- Readings:
  - Mihaly Csikszentmihalyi, "The Meaning of Things."
  - Philip Thiel, "People, Paths, and Purposes." 


Week 2 / January 16

DUE: Preliminary project concept proposals

Lecture: Csikszentmihalyi, Thiel: Why and how can objects and images evoke strong emotions in us? How can we apply this to space and sequences of spaces?
- Mihaly , "The Meaning of Things."
- People, Paths, and Purposes" Philip 
    - Anatomy of the environment: space, place, occasion
    - Use of space sequence as "emotional composition in time."

Assignments: (see details in files in http://sgva-serv1.ucsd.edu/~va120w/week2/)

- 3D Exercise: Diagram user views within rough 3D mock-up of proposed space. Students with no prior 3D MAX experience should go through the online tutorial. For details see the files and folders in the subfolder week2 linked above:
- 120w2_assign.doc has a more detailed description of the assignment
- 3dsmax-vrml_tutorial.doc is the tutorial we started on in class
- 3dsmax-vrml is the folder containing the files for the tutorial (you'll need to download these files onto your own machine to use them properly. Presumeably after this week, everyone will have their class accounts, and I can start putting material in a folder accessible through your student accounts.)

- Read:
  
 - Damasio, "The Feeling of What Happens."
   - Meyer, "Emotion and Meaning of Music"
 
WARNING:
the Damasio extract is an extra one-article supplement and you may have to ask for it explicitely. (If you are in my vis149/icam130 class or my icam160b class, the same supplement is used in all 3 classes so you only need it once.)



Week 3 / January 23

DUE: Diagram of user views in proposed space - rough 3D "sketch" in 3dsmax format and exported as vrml file.

Lab: Start on VRML tutorials

Assignment: (see details in file at http://sgva-serv1.ucsd.edu/~va120w/week3/)

- VRML Tutorial, Exercise on basic VRML interactivity.

-Read:   
   -  Laurel, "Computers as Theater"
   - Wertheim, Margaret, "Pearly Gates of Cyberspace"


Week 4 / January 30

Due: VRML exercise on basic interaction.

Lab: Individual/group meetings with students about conceptual and practical issues in projects.

Assignment: (see details in file at http://sgva-serv1.ucsd.edu/~va120w/week4/)
- Prepare first working draft of space-in-progress


Week 5 / February 6

Midterm Assignment DUE: Working vrml world with features as described in w4_assign.doc (in week4 folder, see link above.)

Guest lecturer: Peter Graf, co-founder and server designer at blaxxun Interactive, will demonstrate various multi-user communities and online vrml worlds.

Theory Lecture: Emotion and sequence in art (from Course Reader)
- Brenda Laurel "Computers as Theater"
- Leonard Meyer "Emotion and Meaning in Music"
- Antonio Damasio "The Feeling of What Happens"

Assignment: (see details in file at http://sgva-serv1.ucsd.edu/~va120w/week5/)
- Describe current concept for dramatic structure of your piece, how the current space works towards this end, and what you will add by the end of the quarter to round out the dramatic experience.

Week 6 / February 13

Individual / group meetings with students about conceptual and practical issues in projects

Assignment: (see details in file at http://sgva-serv1.ucsd.edu/~va120w/week6/)
- Rough draft of final project is due. Geometry should be mostly completed, and space should be clearly exhibiting a dramatic structure based on its space, texture maps, animations and interactivity.


Week 7 / February 20

Individual / group meetings with students about conceptual and practical issues in projects


Week 8 / February 27

Development deadline: After this point there should be no new development work on project, only bug fixes of what doesn't work technically or artistically.


Week 9 / March 6

End of Quarter Project Presentations


Week 10 / March 13

End of Quarter Project Presentations


FINALS Week 11 / March 20

DUE: Turn in final version of projects and accompanying website documentation at the latest by 11am.(Earlier turn-ins gladly accepted.)